EVE MULTIBOXING SOFTWARE HOW TO
This course is designed for all pilots, new and old, that want to learn how to get the most out of your ship when traveling from point A to point B, from maneuvering to get closer to an asteroid to mine it, to circling a ship to lock it down, to even knowing distances when undocking from stations. Maneuvering in combat - Moving between targets.Ranges for jumping, looting, docking, etc.Tactical maneuvering a ship via double-clicking.Tactical maneuvering a ship using the overview.Set up a grid of 6 bookmarks with at least 150km distance from each other, to describe tactical warping.If Orcas are not available, two Freighters will suffice. One ship should be fit with a 100mn Microwarpdrive I, set for a single cycle. Prepare two Orcas if possible, for a demonstration of webifying techniques for warping.This is for practicing orbiting a smartbomb-equipped ship. This smartbomb should be set to single cycle. Prepare a battleship with four smartbombs one faction large, one large, one medium, one small.The name of the pilot and the name of the can will appear on the Log with a timestamp to track times. This is for a maneuvering excercise, and the names are important as the students are supposed to scramble these. Prepare a chain of 20 anchored containers set up at different headings to make a navigation course of sorts each container should be labeled "Nav 1", "Nav 2", and so on, and should all be about 20km apart from the preceeding container.DANGER: Due to friendly fire rules, if a student is not part of the uni, anything practical segment that would require aggressing a target must be handled very carefully!.Being a part of Eve University is important, due to friendly fire rules.Ships on hand should all carry a warp scrambler and a warp disruptor, and no other modules or armament.Class.E-UNI chat channel, to receive questions and post relevant links.If the practical cannot be done, other options must be looked into. This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, as well as a number of practical excercises. A Condor, Executioner, Atron or Slasher T1 frigate, for the optional practical exercise.Access to the Class.E-UNI in-game chat channel.
EVE MULTIBOXING SOFTWARE REGISTRATION
Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.Location: Docked up safely in a station.Duration: 2 to 3 hours [and an additional 1 to 2 hours for the optional practical exercise.
Illustration link for class description on the Eve University forum:ĭescribe the general purpose and objectives of the class, and the intended audience. Additional information relevant to the teacher is listed under Notes for the Teacher. This syllabi contains the standard information of this class pertaining to ship movement, ship warping, bookmarks, tactical and fleet warping, and adjusting to combat conditions. Mastering the material covered in this class will enable each capsuleer to get the most out of his or her ships. These basic tasks may seem simple and pointless, but are often the very things that separate a successful or unsuccessful tackle, and can mean the difference between life or death. There are many skills that a capsuleer must learn as a ship pilot, but some of the most important things to learn are things that beginning pilots do almost subconsciously: steering a ship, warping between systems and locations, and orbiting targets.